Sabado, Oktubre 4, 2014

The Google Glass




Google Glass is a type of wearable technology with an optical head-mounted display (OHMD). It was developed by Google with the mission of producing a mass-market ubiquitous computer. Google Glass displays information in a smartphone-like hands-free format. Wearers communicate with the Internet via natural language voice commands. Google started selling Google Glass to qualified "Glass Explorers" in the US on April 15, 2013 for a limited period for $1,500, before it became available to the public on May 15, 2014  for the same price.
Google provides four prescription frame choices for $225.00 U.S and free with the purchase of any new Glass unit. It is necessary to remove a small screw in order to move the Google Glass from one frame to another. Google entered in a partnership with the Italian eyewear company Luxottica, owners of the Ray-Ban, Oakley, and other brands, to offer additional frame designs.


Features

  • Touchpad
  • Camera
  • Display

Applications

  • MyGlass
  • Voice Activation



The Oculus Rift


(Back View)

(Front View)

(Control Box)


The Rift is an upcoming virtual reality head-mounted display, being developed by Oculus VR. During its period as an independent company, Oculus VR raised US $2.4 million for the development of the Rift. The consumer version of the product is expected to become available in April 2015.
Videos of the Rift featuring both impressions and gameplay have been broadcast on YouTube by a number of popular video game content providers, with home video titled "My 90-year-old grandmother tries the Oculus Rift" going viral, with over 2 million views.
Games and game platforms must be specifically designed to work correctly with the Oculus Rift. Oculus is producing a software development kit (SDK) to assist developers with integrating the Oculus Rift with their games. The SDK will include code, samples and documentation. Since its introduction, many developers have been working on integration.
Team Fortress 2 was the first game to add support for the Oculus Rift, and is currently available to play with the Oculus Rift dev kit by use of a command line option. The second title to support the Oculus Rift was the Oculus-only version of Museum of the Microstar which was released in April 2013. Half-Life 2 was the third, and Hawken is likely to be the fourth game to support the Rift; it was prominently featured in the Kickstarter, and Oculus used it to demo the Rift at the GDC.






The Kinect from Xbox



Kinect (codenamed in development as Project Natal) is a line of motion sensing input devices by Microsoft for Xbox 360 and Xbox One video game consoles and Windows PCs. Based around a webcam-style add-onperipheral, it enables users to control and interact with their console/computer without the need for a game controller, through a natural user interface using gestures and spoken commands. The first-generation Kinect was first introduced in November 2010 in an attempt to broaden Xbox 360's audience beyond its typical gamer base. A version for Windows was released on February 1, 2012. Kinect competes with severalmotion controllers on other home consoles, such as Wii Remote Plus for Wii and Wii UPlayStation Move/PlayStation Eye for PlayStation 3, and PlayStation Camera for PlayStation 4.




Kinect builds on software technology developed internally by Rare, a subsidiary of Microsoft Game Studios owned by Microsoft, and on range camera technology by Israeli developer PrimeSense, which developed a system that can interpret specific gestures, making completely hands-free control of electronic devices possible by using an infrared projector and camera and a special microchip to track the movement of objects and individuals in three dimensions. This 3D scanner system called Light Coding employs a variant of image-based 3D reconstruction.
Kinect sensor is a horizontal bar connected to a small base with a motorized pivot and is designed to be positioned lengthwise above or below the video display. The device features an "RGB camera, depth sensor and multi-array microphone running proprietary software", which provide full-body 3D motion capturefacial recognition and voice recognition capabilities. At launch, voice recognition was only made available in Japan, United Kingdom, Canada and United States. Mainland Europe received the feature later in spring 2011. Currently voice recognition is supported in AustraliaCanadaFranceGermanyIrelandItalyJapan,MexicoNew ZealandUnited Kingdom and United States. Kinect sensor's microphone array enables Xbox 360 to conduct acoustic source localization and ambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.
The depth sensor consists of an infrared laser projector combined with a monochrome CMOS sensor, which captures video data in 3D under any ambient light conditions. The sensing range of the depth sensor is adjustable, and Kinect software is capable of automatically calibrating the sensor based on gameplay and the player's physical environment, accommodating for the presence of furniture or other obstacles.